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@@ -42,6 +42,7 @@ public class FileUploadRecordAddOrEdit
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public string UploadBatchId { get; set; }
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public BatchDataType BatchDataType { get; set; }
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public string StudyCode { get; set; }
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public Guid? TrialId { get; set; }
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@@ -82,7 +83,7 @@ public class FileUploadRecordService(IRepository<FileUploadRecord> _fileUploadRe
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public async Task<IResponseOutput> AddOrUpdateFileUploadRecord(FileUploadRecordAddOrEdit addOrEditFileUploadRecord)
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{
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@@ -98,6 +99,18 @@ public class FileUploadRecordService(IRepository<FileUploadRecord> _fileUploadRe
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addOrEditFileUploadRecord.TargetRegion = find.TargetRegion;
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}
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else
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{
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//前后端调试的时候,上传的时候域名不对应,自动按照后端配置设置上传区域和同步区域
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var apiDefalut = ObjectStoreServiceConfig.SyncConfigList.FirstOrDefault(t => t.UploadRegion == ObjectStoreServiceConfig.ApiDeployRegion);
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if (apiDefalut != null)
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{
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addOrEditFileUploadRecord.UploadRegion = apiDefalut.UploadRegion;
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addOrEditFileUploadRecord.TargetRegion = apiDefalut.TargetRegion;
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}
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}
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}
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if (addOrEditFileUploadRecord.TrialId != null)
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@@ -122,7 +135,9 @@ public class FileUploadRecordService(IRepository<FileUploadRecord> _fileUploadRe
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}
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else
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{
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addOrEditFileUploadRecord.TargetRegion = "";
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addOrEditFileUploadRecord.IsNeedSync = false;
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//addOrEditFileUploadRecord.TargetRegion = "";
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}
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@@ -154,40 +169,149 @@ public class FileUploadRecordService(IRepository<FileUploadRecord> _fileUploadRe
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/// <summary>
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/// 同步队列 信号量
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/// </summary>
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public class FileSyncQueue
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public sealed class FileSyncQueue
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{
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/// <summary>
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/// 优先级队列(仅负责排序)
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/// </summary>
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private readonly PriorityQueue<Guid, int> _queue = new();
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/// <summary>
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/// 当前等待中的任务(唯一真实数据)
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/// key = Guid
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/// value = 最新 priority
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/// </summary>
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private readonly Dictionary<Guid, int> _waiting = new();
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/// <summary>
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/// 正在执行的任务(防止重复执行)
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/// </summary>
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private readonly HashSet<Guid> _running = new();
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/// <summary>
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/// worker 等待信号
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/// </summary>
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private readonly SemaphoreSlim _signal = new(0);
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private readonly object _lock = new();
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// ============================================================
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// Enqueue
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// ============================================================
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/// <summary>
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/// 入队(同 Guid 会覆盖优先级)
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/// </summary>
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public void Enqueue(Guid id, int priority)
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{
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bool needSignal = false;
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lock (_lock)
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{
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// priority 越大越优先
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// 如果正在执行,忽略(防止重复)
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if (_running.Contains(id))
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return;
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// 是否新任务(用于减少 signal 风暴)
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if (!_waiting.ContainsKey(id))
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needSignal = true;
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// 更新为最新优先级(最后一次为准)
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_waiting[id] = priority; //等价于添加或者更新
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// PriorityQueue 无法更新节点
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// 允许旧节点存在,Dequeue 时过滤
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_queue.Enqueue(id, -priority);
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}
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//类似于计数器,不会产生通知风暴,可消费资源 +1
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//if (有等待线程) 唤醒一个 else 仅增加计数
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_signal.Release(); // 唤醒一个 worker
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// 只有新增任务才唤醒 worker
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if (needSignal)
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_signal.Release();
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}
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// ============================================================
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// Dequeue
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// ============================================================
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/// <summary>
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/// 如果没有任务 → 挂起等待 有任务 → 被唤醒并返回
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/// 获取一个待执行任务(无任务时自动等待)
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/// </summary>
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/// <param name="ct"></param>
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/// <returns></returns>
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public async Task<Guid> DequeueAsync(CancellationToken ct)
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{
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await _signal.WaitAsync(ct);
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while (true)
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{
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await _signal.WaitAsync(ct);
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lock (_lock)
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{
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while (_queue.Count > 0)
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{
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var id = _queue.Dequeue();
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// 已被覆盖或取消
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if (!_waiting.TryGetValue(id, out _))
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continue;
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// 标记为运行中
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_waiting.Remove(id);
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_running.Add(id);
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return id;
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}
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}
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}
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}
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// ============================================================
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// Complete
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// ============================================================
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/// <summary>
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/// 任务执行完成(必须调用)
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/// </summary>
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public void Complete(Guid id)
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{
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lock (_lock)
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{
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return _queue.Dequeue();
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_running.Remove(id);
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}
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}
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// ============================================================
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// Snapshot
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// ============================================================
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/// <summary>
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/// 当前等待中的任务快照
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/// </summary>
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public Guid[] Snapshot()
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{
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lock (_lock)
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{
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return _waiting.Keys.ToArray();
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}
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}
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// ============================================================
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// 状态信息(调试用)
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// ============================================================
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public int WaitingCount
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{
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get
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{
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lock (_lock)
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return _waiting.Count;
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}
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}
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public int RunningCount
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{
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get
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{
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lock (_lock)
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return _running.Count;
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}
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}
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}
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